// Detail texture map file for de_form_pro.bsp
// [texture name][detail texture name][hscale][vscale]

boxsides_d03	detail/dt_wood2	10.0	10.0
boxtops_d03	detail/dt_wood1	10.0	10.0
CRETE1_WALL01	detail/dt_conc	10.0	10.0
CRETE3_WALL01	detail/dt_conc	10.0	10.0
GLASSBLUE1	detail/dt_smooth1	10.0	10.0
-0LAB1_W4GAD	detail/dt_metal2	10.0	10.0
-1LAB1_W4GAD	detail/dt_metal2	10.0	10.0
-2LAB1_W4GAD	detail/dt_metal2	10.0	10.0
-3LAB1_W4GAD	detail/dt_metal2	10.0	10.0
pi_bigbrk2b	detail/dt_stone2	10.0	10.0
pi_ground	detail/dt_grass1	10.0	10.0
pi_groundt	detail/dt_grass1	10.0	10.0
pi_groundw	detail/dt_grass1	10.0	10.0
pi_htrim32	detail/dt_stone1	10.0	10.0
pi_outwall2	detail/dt_stone1	10.0	10.0
pi_outwall2b	detail/dt_stone1	10.0	10.0
{BARS		detail/dt_metal2	10.0	10.0
{FENCE2		detail/dt_metal2	10.0	10.0
{ladder2		detail/dt_smooth1	10.0	10.0
{ladder2b		detail/dt_smooth1	10.0	10.0
{OUT_NET1B	detail/dt_smooth1	10.0	10.0